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It makes players stronger and allows them to knock their opponents into the air, initiating a short minigame. It's not uncommon for a single ultimate attack to take away en entire bar of an opponent's health. Each character has one or more, and chooses before each match in versus mode. Ultimate attacks are the game's equivalent of special moves.
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Once full players can use aura spark, use ultimate attacks, and if available complete transformations. Rather, it fills up automatically during fights. Some of the more general gameplay changes include not being able to charge up ki energy. They often have effects on the status of characters, such as the increase or decrease of a character's health, defense, or ki. Drama pieces are short cutscenes that play out during a battle once certain conditions are met. Gameplayĭragon Ball Z: Burst Limit is set apart from previous games with the introduction of Drama Pieces. It also features two bonus "what-if" scenarios: one involving the Saiyan Bardock and one involving the Saiyan Broly. Gero's android creations (including the "perfect warrior" Cell).
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Similar to the original Dragon Ball Z: Budokai, the story in Burst Limit takes place throughout most of the Dragon Ball Z arc of the series, including the arrival of the Saiyans, the journey on the planet Namek, and the battle against Dr. The first adaptation of the Dragon Ball manga and anime series to be released on seventh-generation consoles, Burst Limit is a spiritual successor to the Dragon Ball Z: Budokai series of fighting games and utilizes most of the gameplay mechanics found in Dragon Ball Z: Budokai 3. It was later released in North America by Atari on June 10, 2008. Dragon Ball Z: Burst Limit is a 2.5D sci-fi fantasy fighting game developed by Dimps and published by Namco Bandai for the Xbox 360 and PlayStation 3 in Europe and Japan on June 6, 2008.